Many sleepless nights went into our R&D for making great two-handed guns in VR. This is a brief overview of our process and how we ended up doing it.
Watch live development at and join discussions or ask questions at
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5:00 In 2018 😀 good joke
Just came from the Node channel. Man this is amazing! I can't imagine the amount of work that went into it! Props mate! And thanks for this!
this 3rd contact made all the difference. Love it!
I just bought a protube vr. solves the scoped rifle issue with 3 points of contact, some weight, consistent cheek weld, etc.
are you going to make a online battle royale?
This will be cod vr in a future
What game is the one with sniper, is it on steam?
They can make a hera cqr m4 with those circular controllers just look at a pic of a hera cqr m4 and you'll know what I mean.
Still waiting for the knuckles controllers 🙁
It's like trying to put recoil on a spring airsoft gun XD
Dang. Only knew Brandon from Node and holy crap my respect levels have risen to over 9000 after seeing this. Its unbelievable how much work goes into making a good VR experience.
One thousandth comment!!!
Thank you for coming up with this "virtual stock" system. H3VR ended up implementing it and it's really a game changer. I hope you guys continue making VR shooters after Duck Season. Most VR shooters (other than yours and H3VR) lack a certain punch and are stuck in the uncanny valley of gun handling (especially Pavlov).
Whatever happened with the knuckles controllers? It’s almost the end of 2018 now, and I haven’t heard about em in awhile.
Can I work at SLZ
the mamut is by far the best solution to this dilemma.
Wait, node made duck season?
Hey Brandon, as someone who pre-ordered a Control VR from you and had my money stolen. And on behalf of all the people on Kickstarter who you stole hundreds of thousands of dollars off. I want to let you know that you can shut down your website and go start another company, but the internet remembers fuckwits like you!
It seems to me that you should have vr gloves as your hands and a vr weapon separately in order to allow for a more natural experience. I do like that they put effort into solving problems to achieve a better experience. I just wish I could use a gun controller on my favorite non vr game — The Last of Us remastered on the PS4. Any ideas on that?
Booooooooring. Get out and get a real life
please release an Early Access of "Boneworks" on steam ………………… 🙁
Are there any games that have actually implemented this shoulder model?
More than a year after getting super exited by this video I have yet to see it in-game myself.
EDIT: Your upcoming game looks pretty sick. (The "Testing The BEST VR GUNS Ever Made!" video.)
Or just by a Pro Tube.
Hej Brandon, can you make an update video on your progress? 🙂 I'd really love to try this on my VR at home! looks so sick.
Don't forget about left handed shooters
How about gloves with the guns.
Do a kriss vector… Controller..
keep up the great work!
This is amazing! Are they developing any of this for PSVR? Or only HTC and oculus?
Found a demo of theirs, probably the best gun mechanics I've seen in vr. https://www.youtube.com/watch?v=dX3m8HiL-5c
Not gonna lie, I feel like if they'd bothered to speak to anyone whose job it is to actually use weapons they would've realized the stock of a weapon isn't just "recoil suppression" pretty quickly. Go speak to an infanteer for Christ sake
Why not make glove with motion sensors on your fingers and on your rist
this is insane
finally someone who know how guns work!
make a game like rainbow six but looms good and for those who cant get good computers RUN WELL and also it can be vr or on PC something like vrchat and i would go and instantly buy it if you did and i love you get that game done like the demo you made that the guys played on node
when they release their zombie game, I'm immediately buying a VR headset
Need to do it for PSVR make a rifle like Airsoft top 1
Is Brandon the creator of Stress Level Zero?
Sub fucking scribed
Could you use c02 cartridges that release gas to do recoil